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  1. Yesterday
  2. Last week
  3. Swing for Maxin

    Electro Swing Trap FTW

  4. Earlier
  5. <3
  6. For anybody unaware, there is now a countdown timer on the home page of this website, for when the combat beta goes live. Until then the server itself will be down.
  7. That's a lot of things you guys did. +1 Keep up the good work, I don't want to wait a whole day but I have a feeling that its worth it.
  8. Glad to see the updates coming back (hopefully!) This server still has potential to become one of the best, just needs the time put in, then sit back and reap the rewards.
  9. Shame to see you go. We've had some good conversations, you'll be a big loss to the staff team. Good luck in the future!
  10. An apple a day keeps DiCaprio away!

    1. Dj Slimey

      Dj Slimey

      The director said: "Let give you anĀ apple, so you'll look like even more of an asshole."

  11. Smooth Swing for Maxin

  12. Sad to hear Scuff, you didn't even get the chance to ban/mute me once...
  13. sweet, ill take it easy tomorrow then haha, thanks for the clarification
  14. Hello Edgevillians, First of all, I would like to apologize on behalf of all the team for the lack of communication. I personally haven't wrote any update logs in some time now due to a lack of organization and time. Not putting any excuses forward, will just try to do my best in the future. So there has been a lot of code changes lately to Edgeville. Personally I can't really say a lot content-wise. However we will soon enough implement new minigames and more unique content. Without further ado, let's get to the log. So we are still progressing the server further, the line slightly went down at the end but I won't allow it to get lower. Updates (no specific order): Removed all stalls which gave out coins. Redid all of the IP saving system. This is used to validate that a player received his starter pack only once and also used for muting and banning. Also added Mac banning for additional security. System overall became more easy to manage for our team. Fixed farming and decreased the growth timers. (aware of some minor bugs with farming, will be fixed). Godwars monsters aren't aggressive anymore on players. Fixed clan chat management. Can now kick, mute and promote players with the panel fully working. Fixed achievement rewards, gave same amount for several tiers before. Added some few moderation staff commands. Depositing an item in the bank adds it to the selected tab and not in the tab where that item is. Allowing to have items in several bank tabs. Was a suggestion players gave to have several stacks of coins and organize the bank in their own way. Added clan chat muting if you were muted by a staff member. Fixed the "null" server problem. Now server can run several days straight. Some combat updates, mostly magic and ranged worked on. Fixed farming skill experience mulitplier. Network modifications: Removed pooled buffers, removed queued outgoing packets and it's limitation and changed the upstream handler methods. Custom login protocol: Completely restructured the way the client speaks with the server on the login. Better outgoing login responses Added experience lock saving. Same ip trading disabled. Refillables fixes Increased Stat restoration delay. Onyx bolts creation corrected. Fixed issue with duelling when potions are enabled hp gets reset to 10. Fixed food delays. Added combo foods (basically where you can eat w.e with karambwan / pies w.e with potion in 1 tick.) Everlasting Poison Fix, Tokhaar-kal untradable, skull command. Coal rock correction. Minor slayer fix, Varrock location teleport. Seed stalls & Master Farmer for seeds. Combat development logs in order: Some fixes to the dharok effect hits. Added dragon dagger and bandos godsword special attack, also fixed animation priorities for fight styles which are similar e.g 2 hand swords, also fixed poisoning passing null references. More item listeners / combat components. Combat events redone, revised hit and hitsplats delays in combat utilities components. Hitsplats properly fixed. Much better retaliate/block delays, hitsplats stacking fixed. Perfected hitsplats delays. Fixed up dragon claws special attack. Fixed a bug with modifiers and with start/finish methods for combat strategies, also worked on perfecting dragon claws special, small bug fixes with max hit method (wasn't x10 before), combined combat experience into one experience drop in the beginning of an attack. Vengeance implemented. Delays update through the actor receiving the hits, added ranged effects enum, removed some lint debug messages, prayer bug with modifiers fixed. Fixed some mob combat variables like attack delay and now uses mob's max hit from definitions. Added ring of recoil, fixed item listener loading bug, made recoil for vengeance and ring have a minimum damage amount, added ahrim spell to mob definition. Fixed blood healing spell effects. Fixed hitsplats removal on death, also limited the amount of queued hitsplats to 8. King Black Dragon added with his bbc (british broadcasting corporation, you sicko). Entity facing during combat fixed, within distance methods modified. Full KBD fire breath effects added. Added metalic dragons combat strategy. Made dragons into listeners instead of creating a new multi strategy object. Combat distance check, better combat reset. Distance checks are passed in the following task instead on the hit task, However it's still saved in combat for further access. Combat resets if victim is away 45 tiles away(teleported). Combat tick is also faster because we aren't updating if victim is nulled. Ranged combat effects fully added, although magic spells removed until further notice. Magic projectile definitions added, ranged projectiles added, minor changes to player ranged attack strategy. Added missing magic impact effects Magic dart spell effects added. Fixed a bug with multi-area combat, players could have done multi-effects on other players if they were in multi zones like ice barrage in a godwars would effect everyone 9x9. Fixed a potential bug with modifiers in listeners and strategies Please view the combat beta announcement for more information. Best regards, Avro.
  15. From the September 1st backup.
  16. Sad to see you go, I'ma miss you Scruf.
  17. Referring to number 7, do we get our skills and xp from a september 2nd backup? or do they just get set to 99 if we had them?
  18. Farewell mate helped me a lot.
  19. Dear Edgevillians, We are gladly to announce that we will be hosting a Combat Beta this weekend. It's been roughly two weeks that we've been working on a new combat system. This combat system is a core system that was written from scratch to provide an efficient and dynamic gameplay. More than 30'000 lines were changed. Please note that there will be few remarks: This is a core system: we are evaluating the mechanics of the system. Any input towards the combat mechanics would be greatly appreciated. Many bosses won't have their unique combat abilities from the start of the beta (they will all be re-added as we go along our development). As we will be working on bosses, we will perfect them even more. A good boss which is currently implemented with the new combat system is the King Black Dragon. Some combat specials may be missing, report them please. Any feed back on hit timing and calculations would also be greatly appreciated. So how will it work? Edgeville will host combat beta for a week. You can spawn items with ::item id amout , ::spawn id amount or ::pickup id amount - for ids, here is an item list (item revisions go up to 667). You can max out your combat skills by doing ::master All player character files will be saved but you will have to restart your character as a new player. After the beta, the player files will get wiped, but there will be an advertising campaign. If you played Edgeville before or on beta, you will be rewarded with special items. Edgevillians who played before beta and want their stats back on the main release can just request them back. Their stats will be put back from the September 1st backup. Hopefully I made it more or less clear. You may post questions on this topic below. Best regards, Avro.
  20. We didnt get that many chances to chat, but i hope all is well, until next time my friend o/
  21. Farewell my friend.Hopefully you will join us back, with love.
  22. I'm going to attempt to keep this thread short, sweet, and to the point. Due to my lack of time to invest in Edgeville (amongst many other things that I don't feel comfortable disclosing), I am formally stepping down from my position. I can no longer successfully execute the duties and responsibilities relevant to the role. I will continue to keep in touch with the friends i've made, and assist the staff team in behind-the-scene events. Until i'm provided with more time, I don't see myself returning anytime soon. Until next time...
  23. Yeah I'm cleaned as well
  24. Perfect.
  25. there was an accident last night, all items were wiped, and stats of any characters that werent online at the time. all the admins were on last night working on a plan, i dont know exactly what they decided on, but last i heard they will roll out the combat update now in a beta phase, then fix everyones stats, and give everyone some items. ofcoarse this is just what i gathered from being there last night, im not certain on their plans
  26. Thanks @Scuf real help
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