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Update - August 18th & 30th 2017

Hello Edgevillians,


First of all, I would like to apologize on behalf of all the team for the lack of communication. I personally haven't wrote any update logs in some time now due to a lack of organization and time. Not putting any excuses forward, will just try to do my best in the future.

So there has been a lot of code changes lately to Edgeville. Personally I can't really say a lot content-wise. However we will soon enough implement new minigames and more unique content. Without further ado, let's get to the log.

So we are still progressing the server further, the line slightly went down at the end but I won't allow it to get lower.




Updates (no specific order):

  • Removed all stalls which gave out coins.
  • Redid all of the IP saving system. This is used to validate that a player received his starter pack only once and also used for muting and banning. Also added Mac banning for additional security. System overall became more easy to manage for our team.
  • Fixed farming and decreased the growth timers. (aware of some minor bugs with farming, will be fixed).
  • Godwars monsters aren't aggressive anymore on players.
  • Fixed clan chat management. Can now kick, mute and promote players with the panel fully working.
  • Fixed achievement rewards, gave same amount for several tiers before.
  • Added some few moderation staff commands.
  • Depositing an item in the bank adds it to the selected tab and not in the tab where that item is. Allowing to have items in several bank tabs. Was a suggestion players gave to have several stacks of coins and organize the bank in their own way.
  • Added clan chat muting if you were muted by a staff member.
  • Fixed the "null" server problem. Now server can run several days straight.
  • Some combat updates, mostly magic and ranged worked on.
  • Fixed farming skill experience mulitplier.
  • Network modifications: Removed pooled buffers, removed queued outgoing packets and it's limitation and changed the upstream handler methods.
  • Custom login protocol: Completely restructured the way the client speaks with the server on the login.
  • Better outgoing login responses
  • Added experience lock saving.
  • Same ip trading disabled.
  • Refillables fixes
  • Increased Stat restoration delay.
  • Onyx bolts creation corrected.
  • Fixed issue with duelling when potions are enabled hp gets reset to 10.
  • Fixed food delays.
  • Added combo foods (basically where you can eat w.e with karambwan / pies w.e with potion in 1 tick.)
  • Everlasting Poison Fix, Tokhaar-kal untradable, skull command.
  • Coal rock correction.
  • Minor slayer fix, Varrock location teleport.
  • Seed stalls & Master Farmer for seeds.


Combat development logs in order:

  • Some fixes to the dharok effect hits.
  • Added dragon dagger and bandos godsword special attack, also fixed animation priorities for fight styles which are similar e.g 2 hand swords, also fixed poisoning passing null references.
  • More item listeners / combat components.
  • Combat events redone, revised hit and hitsplats delays in combat utilities components.
  • Hitsplats properly fixed.
  • Much better retaliate/block delays, hitsplats stacking fixed.
  • Perfected hitsplats delays.
  • Fixed up dragon claws special attack.
  • Fixed a bug with modifiers and with start/finish methods for combat strategies, also worked on perfecting dragon claws special, small bug fixes with max hit method (wasn't x10 before), combined combat experience into one experience drop in the beginning of an attack.
  • Vengeance implemented.
  • Delays update through the actor receiving the hits, added ranged effects enum, removed some lint debug messages, prayer bug with modifiers fixed.
  • Fixed some mob combat variables like attack delay and now uses mob's max hit from definitions.
  • Added ring of recoil, fixed item listener loading bug, made recoil for vengeance and ring have a minimum damage amount, added ahrim spell to mob definition.
  • Fixed blood healing spell effects.
  • Fixed hitsplats removal on death, also limited the amount of queued hitsplats to 8.
  • King Black Dragon added with his bbc (british broadcasting corporation, you sicko).
  • Entity facing during combat fixed, within distance methods modified.
  • Full KBD fire breath effects added.
  • Added metalic dragons combat strategy.
  • Made dragons into listeners instead of creating a new multi strategy object.
  • Combat distance check, better combat reset. Distance checks are passed in the following task instead on the hit task, However it's still saved in combat for further access. Combat resets if victim is away 45 tiles away(teleported). Combat tick is also faster because we aren't updating if victim is nulled.
  • Ranged combat effects fully added, although magic spells removed until further notice.
  • Magic projectile definitions added, ranged projectiles added, minor changes to player ranged attack strategy.
  • Added missing magic impact effects
  • Magic dart spell effects added.
  • Fixed a bug with multi-area combat, players could have done multi-effects on other players if they were in multi zones like ice barrage in a godwars would effect everyone 9x9.
  • Fixed a potential bug with modifiers in listeners and strategies

Please view the combat beta announcement for more information.

Best regards, Avro.

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Glad to see the updates coming back (hopefully!) 


This server still has potential to become one of the best, just needs the time put in, then sit back and reap the rewards.

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That's a lot of things you guys did. +1

Keep up the good work, I don't want to wait a whole day but I have a feeling that its worth it. :D

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